Enterprise4All
The Enterprise4All project is tailored to provide people with the necessary enterprising skills for creating their own business and generating their own job. The project focused on the most vulnerable people who are affected by the economic crisis: young people, long-term unemployed people and those…
FE:MALE
FE:MALE aims to transfer innovative training methodologies from the UK to 3 member states and enhance European vocational educational training (VET), personal development/mentoring support to equip women with the necessary soft skills to start developing entrepreneurial activities.
SALE
The SALE project is funded by the European Commission through the programme Erasmus+ and focuses on developing social media training to combat unemployment among higher education graduates. Therefore, SALE developed an interactive training course for unemployed higher education graduates. Participants will learn about the most…
Mentee
MENTEE - Mentoring, Networking and Training for European Entrepreneurs was an EU co-funded project under the Erasmus + Programme of the European Commission, setting out to do exactly this. During the project a tested mentoring model developed by the successful EU co-funded project fe:male under…
CREATUSE
The Creatuse Project (Creative Urban Sharing in Europe) Project is an interactive guide promoting alternative ways of consumption and production as well as the reduction of waste. The key themes of the project are: the sharing economy; collaborative consumption; and active citizenship. Creatuse is about…
E-KITour
E-KIT aims to launch a transnational training program devoted to European rural tourism providers. It is a “Tourism e–Kit”, an online marketing program which can help SMEs of tourism sector to achieve more effective operation through online presence and communication. Nowadays entry to the digital…
Gamify your Teaching
The main aim of the Gamify Your Teaching project is to support professional development of vocational competences of teachers and trainers of entrepreneurship and to enhance ICT teaching through an innovative pedagogy and approach to teaching with the use of gamification. To achieve this aim, the project…
EntrInnO
The EntrInnO project aims to promote entrepreneurship through gaming, thereby making it accessible and fun to young EU citizens. EntrInnO is a project funded by the European Commission for addressing the need for optimising the development of entrepreneurship and innovation in Europe. Its main focus…










